Hit List

One player is randomly appointed the 'Mark' (the victim) and must stay alive for as long as they possibly can, with the remaining player(s) hunting to kill. When the Mark is assassinated, another player takes his/her role. Disadvantages for the mark include; not being able to see the other player(s) position via the radar map, and not being able to stay in a vehicle past a designated time (or it will explode). The mark who stays alive for the longest amount of time out of the players, claims victory.
Might of the Hunter

Nothing says I've made it quite like an enormous military grade helicopter. Reign from the skies and pummel all those that oppose you with the awesome firepower of the Hunter chopper. This mode begins with a race between all players to obtain the helicopter. Once a player secures the Hunter, they score points by killing the other players with the Hunter's unmatched arsenal. Other players must score points by destroying the Hunter, or by sniping the smug bastard that is piloting the Hunter.
Empire Takedown
Take to the streets to dismantle your opponent's criminal and business enterprises. Each team starts at their respective building site, with the objective to obtain a cache of plastic explosives in the middle of the map and bring the opposing team's real estate dreams down to earth. Capitalism with the gloves off
V.I.P. R.I.P.
Secure five briefcases left around the city and escape to safety with a team of body guards escorting you as the marked man. Or hunt the V.I.P. down before he finishes his appointed rounds and gets away. It's boardroom politics, gone very ugly.
Grand Theft Auto

All players are tasked with re-possessing a select list of cars and delivering them to shipping crate locations scattered around Vice City. The one with the most cash at end is the winner.
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